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Examples

Systems, products and technical foundations built around real constraints.

This is not a complete career archive. It is selected evidence of the same recurring ability: understand a complex system, find what is missing and help turn intent into something that works.

Make the system legible

Understand the real constraints, dependencies and operating behavior before choosing the intervention.

Build the missing capability

Move from direction to a product, platform, workflow or technical foundation that people can actually use.

Work across the boundaries

Connect strategy, product, technology, production and organization when the problem does not fit one function.

Systems, products and companies

Work where the product, the operating model and the organization had to evolve together.

Stambol XR Park Grand spatial and immersive project.

Stambol · Co-founder and technology/product leader

Stambol XR

Turning spatial ideas into usable products

Co-founded and led immersive and real-time product work across visualization, training, simulation, healthcare, real estate and interactive experiences. Projects moved from ambiguous client needs through product, architecture and delivery.

XRReal-time 3DTraining and simulationVisualization
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Abstract connected evidence streams converging into a clear operational signal.

Large-scale software organization · Technology and transformation leadership

Quality Intelligence for Complex Software

Building organizational memory for software quality

Connected crash logs, telemetry, defect history and selected player-feedback data into a shared intelligence layer that could preserve context and help teams move from evidence to ownership and action.

The goal was not another dashboard or ticketing workflow. It was a shared organizational memory for software quality.

Quality intelligenceCrash telemetryOrganizational memoryAI-assisted workflows
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LlamaZOO enterprise digital twin showing an industrial 3D visualization of a mine operation.

LlamaZOOTechnology strategy, product architecture and engineering leadership

LlamaZOO

Making the operation visible

Led technology strategy, product architecture and engineering for enterprise digital twins that placed operational and business data directly on interactive 3D representations of factories, facilities and business operations.

The result was not simply a 3D model. It was a shared interface for understanding the operation.

Enterprise softwareDigital twinsIndustrial visualizationData
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Locopass location-intelligence platform imagery.

Co-founder and CTO · Co-founder and technology leadership

Locopass

Connecting software to the physical world

Co-founded and led a location-intelligence platform spanning mobile, cloud, APIs, IoT, geofencing and Bluetooth Low Energy. It connected physical locations with digital experiences and business workflows.

Location intelligenceMobileCloud and APIsIoT
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OIX creator-focused marketplace platform imagery.

OIXCo-founder and technology/product leadership

OIX

A creator-focused platform for identity, commerce and ownership

Co-founded and led OIX, a creator-focused social platform combining identity, commerce, marketplace, digital ownership, Azure-based distributed services and blockchain integrations.

MarketplacesIdentityDigital ownershipDistributed systems
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Games and real-time technology

Products and platforms built under demanding creative, technical and production constraints.

Skate. A skater mid-trick over a drained pool with a city skyline behind.

Electronic Arts · Gameplay and AI systems leadership

Skate.

Making a virtual city feel alive

Led gameplay and ambient AI systems across the Skate franchise, including pedestrians, security, characters, interactions, spawning, persistence and world simulation infrastructure. Coordinated execution across engineering, design, animation, art and production.

GameplayAISimulationOpen world
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Tom Clancy's Rainbow Six. Three operators breach through a wall behind a central ballistic shield marked with a prominent white 6 and small country flags.

Ubisoft · Technology leadership

Rainbow Six

Technology leadership inside a large-scale live-game ecosystem

Worked within the Rainbow Six ecosystem, the largest player-scale game environment of my career to date, across technology, engineering effectiveness and the systems supporting continued live development.

Rainbow SixLive gameTechnology leadership
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Splinter Cell: Blacklist. Sam Fisher stands in shadow against a light, dust-swept background.

Ubisoft · Engine, Kinect and speech-recognition integration

Splinter Cell: Blacklist

Making invisible behavior visible

Worked on Kinect and speech-recognition integration inside a modified Unreal Engine 2.5 codebase. Spatial frame-rate heatmaps showed where performance degradation appeared inside the game environment and turned it into a design surface for the team.

EngineUnreal EngineKinectSpeech
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Pure Futbol. A warmly lit arena with the Portugal squad in a physical duel for the ball.

Ubisoft · Technical direction

Pure Futbol

From approximately 10 FPS to a stable 60

Led architectural and performance work across rendering, animation, job systems and multicore execution. This helped turn a console game missing its fundamental performance target into a product capable of shipping at a stable 60 FPS.

Game technologyPerformanceArchitecturePlayStation 3
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MotionSports: Adrenaline. A wingsuit flier soars through a rocky canyon.

Ubisoft

MotionSports: Adrenaline

The body as the interface

Worked on interaction for a motion-controlled title built around Kinect and PlayStation Move. The player's body was the primary interface, and the design challenge was making the system's interpretation of the player legible back to the user.

KinectPlayStation MoveMotion input
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Technical foundations

Work close to engines, graphics, operating systems and the lower layers that make ambitious products possible.

Abstract graphics architecture built from low-level system layers and a GPU pipeline.

Microsoft · Low-level graphics and GPU software architecture

Midori

Graphics for an operating system that did not yet exist

Worked on low-level graphics systems and GPU software architecture for Midori, an experimental operating-system project at Microsoft. The work included graphics and GPU drivers, high-performance graphics APIs, and validation and diagnostics tooling. I developed a functional graphics driver from hardware specifications using Midori's experimental language and runtime.

Operating systemsGraphicsGPU driversR&D
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The next example starts with the work

Bring one workflow that should work better than it does today.

We can understand the system, find the useful role for AI and build the smallest capability that proves the direction.