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Pure Futbol. A warmly lit arena with the Portugal squad in a physical duel for the ball.

Ubisoft · Technical direction

Pure Futbol

From approximately 10 FPS to a stable 60

Led architectural and performance work across rendering, animation, job systems and multicore execution. This helped turn a console game missing its fundamental performance target into a product capable of shipping at a stable 60 FPS.

Game technologyPerformanceArchitecturePlayStation 3Xbox 360

Context

A cross-studio football title was missing its fundamental frame-rate target on both console platforms. The visible symptom was performance. The real issue sat across rendering, animation, job dispatch and multicore execution.

Approach

We treated performance as an architecture problem, not an optimization sprint. We restructured how work was decomposed across cores, how the animation and rendering pipelines produced frames, and where the true costs lived.

Outcome

The project shipped at a stable 60 FPS. The lesson generalized: on real-time systems, performance is the visible surface of design decisions taken long before the profiler is opened.

Performance is architecture made visible.