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Splinter Cell: Blacklist. Sam Fisher stands in shadow against a light, dust-swept background.

Ubisoft · Engine, Kinect and speech-recognition integration

Splinter Cell: Blacklist

Making invisible behavior visible

Worked on Kinect and speech-recognition integration inside a modified Unreal Engine 2.5 codebase. Spatial frame-rate heatmaps showed where performance degradation appeared inside the game environment and turned it into a design surface for the team.

EngineUnreal EngineKinectSpeechPerformance visualization
Performance work begins by making invisible behavior visible.