
Ubisoft · Engine, Kinect and speech-recognition integration
Splinter Cell: Blacklist
Making invisible behavior visible
Worked on Kinect and speech-recognition integration inside a modified Unreal Engine 2.5 codebase. Spatial frame-rate heatmaps showed where performance degradation appeared inside the game environment and turned it into a design surface for the team.
EngineUnreal EngineKinectSpeechPerformance visualization