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Skate. A skater mid-trick over a drained pool with a city skyline behind.

Electronic Arts · Gameplay and AI systems leadership

Skate.

Making a virtual city feel alive

Led gameplay and ambient AI systems across the Skate franchise, including pedestrians, security, characters, interactions, spawning, persistence and world simulation infrastructure. Coordinated execution across engineering, design, animation, art and production.

GameplayAISimulationOpen world

Context

An open-world skate franchise where the city itself had to feel alive. Pedestrians, security, ambient actors, spawning and persistence all served the moment-to-moment player experience.

Approach

Systems were designed to be legible to the player without being noticed: reactive behavior, believable interactions, and the simulation infrastructure to keep the world consistent as the player moved through it.

Players do not experience systems. They experience worlds.