Skip to content
MotionSports: Adrenaline. A wingsuit flier soars through a rocky canyon.

Ubisoft

MotionSports: Adrenaline

The body as the interface

Worked on interaction for a motion-controlled title built around Kinect and PlayStation Move. The player's body was the primary interface, and the design challenge was making the system's interpretation of the player legible back to the user.

KinectPlayStation MoveMotion input
A new interface succeeds when the user can understand what the system understood.